The End Of A Journey & The Beginning Of A New One

Warfarians,

Operating since 8th December 2009, Warfare Online has ventured along with Warfarians from all around the world coming together as one. Now, it is time to end this chapter with the official closure of Warfare Online on the 8th of June 2022.

Before venturing further into a new journey let us pay tribute to the initial days of Warfare Online with the ones we have today… The lands where Kartefants and Merkhadians inhabited has taken shape throughout the years filling every crease with memories that would live on for a lifetime…


----------------------------------For every end, a new beginning must rise-----------------------------

With that, we are glad to inform a new game development starts in the upcoming Q2 of the year 2022. Details of the new game will be updated from time to time. The game is set to be a 3D MMORPG race war resembling several concepts from Warfare Online such as Item proportions and value, Play to earn concepts and so much more. The new game will also have a new item & currency structure. And so, we shall welcome this new chapter alongside Warfarians…

Eligible Web Accounts with requirements met will be transferred to this new game prioritizing our Warfarians have early access and special perks in playing it retaining value of items held in Warfare Online. With the new game being a community driven project, it is envisioned to form a world focusing on player-centric elements.


Season Finale’s Reward Offers Cash

  • Season 18’s reward will be a total of USD10,000 awarded among the Top Ranks.

  • This reward will be distributed in the form of USD Coin (USDC) which is a cryptocurrency among the Top 5 Warfarians of each Class.

  • Top Warfarians must have a USDC wallet to allow smooth transaction of the cash reward

CASH REWARD ACROSS TOP RANKS


Season Finale Fame Cap Schedule

Become the legends of Warfare Online who will be remembered forever as the top ranks of the last season by keeping up with the fame cap schedule. The emotional yet invigorating journey this Final Battle has to offer will be concluded during the Final 4 hours on the 28th of May 2022. Thereafter, awaiting for the closure of Warfare Online on the 8th of June 2022.

A New ERA – A New GAME Is Set To Be Born

The new game which is a 3D MMORPG Race War, incorporating cryptocurrency taps into a brand new area that resolves many issues games face. Visit this link to understand further about MMORPG’s and why future technologies such as Cryptocurrencies and Blockchain is the way we are headed: Could Crypto Be The Future Of MMORPGs? - YouTube

Work in progress

YouTube Link: Game concept - YouTube

The video link provided above shows the research and development done over a year ago which currently has taken shape. There is a lot more development running in the background currently which will be revealed soon.

Key features of the New Game:

I. Beginning Development On A New Game Engine

The new game engine we are working on has a lot more features in terms of physics, collision detection, renderings, etc. providing a lot more room for development. There are a lot more tools available in newer game engines that allow developers to build a much better game nowdays that would give an edge to players. This provides endless creative possibilities for developers & constant entertainment for players with constantly improving and progressing game plays and game mechanics. Newer game engines are also much more reliable when it comes to resolving hacks. With the Play To Earn concept incorporated the infrastructure is designed to ensure we combat exploits so players can earn in a fair, honest and highly secure platform.

II. Accommodating Large Number Of Players

Built almost 2 decades ago, the current game engine was not built to support more than 200 players on a map. However, with the new game engine, we can. We will be able to create a game that supports 1000 people in a map without compromising aspects, especially visual effects. With developers on board working on the new engine, the game can be structured to host large PvP wars.

III. Play To Earn On A Safer Environment

In the new game, players will be able to earn at a much larger and efficient scale. A marketplace will be available where players can buy, sell and rent items without the need of being in game. Currently, in Warfare Online, trading has been troublesome as players have to be in game to trade. In the new game’s marketplace, players will be able to view and validate transactions reducing issues like scams. Players will be able to trade directly to another cryptocurrency at the marketplace completely resolving middleman scams of some taking medals and not banking in.

IV. Play To Earn With True Ownership Of In Game Items

In Warfare Online, players do not actually own their items as the items are actually stored in a centralized server. With NFT’s, that is not the case as it allows true ownership of items with assets stored in a blockchain allowing players to access them via a Cryptocurrency wallet.

V. Demand & Intrinsic Value Of NFT Items

The demand of Warfare Online items are low compared to games that offer NFT’s. While some items in Warfare Online has been sold up to USD1000, it is merely a fraction compared to that of games which have NFT’s incorporated. One good example is Axie Infinity, a game that has the Play to Earn concept utilizing Blockchain and the use of NFT’s. Axie Infinity has grown in value, increasing players’ item worth and value all together with some Axie Infinity NFT’s being sold up to USD100,000. With this, the adaptation of NFT’s that will ultimately provide rarity, utility, and tangibility in the upcoming game can exponentially drive the value of items up to 10x or even more.

VI. Multiple Platforms With A Wide Range Of Demographics

The new game that is built on a new engine will also be scaling towards console and mobile gaming in the future. With UI/UX taken into priority to build the game, players from all sorts of demographics including the older and younger generation of gamers & crypto enthusiasts can get involved. With this, we are targeting 5-10k players online.

VII. Improved Overall Gaming Performance

The new game engine will provide an enhanced gaming experience for all. It will be able to utilize newer GPU’s such as the RTX which enhances the visual experience of the game. Old game engines are known to only be able to use 1 CPU core resulting in under-utilization of newer hardware. Therefore, newer game engines allows optimal utilization of constantly advancing hardware.

VIII. Minimum & Recommended System Requirements

The new game engine will cater for a wide range of users with mid range computers.

Minimum Specifications
Processor : Intel i3 8100 / AMD FX 8350
RAM : 8GB DDR4
SSD : 60GB of disk space(Solid State Drive)
GPU : Nvidia 750 GT / AMD Radeon Pro 450
Storage : 30GB
OS : Windows 10 64bit
Network : 10 Mbps Fibre connection

Recommended Specifications
Processor : Intel i5 8400K / AMD Ryzen 5
RAM : 12GB DDR4
SSD : 120GB of disk space(Solid State Drive)
GPU : NVIDIA GTX 1050 / AMD RX 550
Storage : 30GB
OS : Windows 10 64bit
Network : 100 Mbps Fibre connection

Web Account Transfer Registration

Terms & Conditions for the Web Account Transfer Registration :

  1. Minimum Requirements to be eligible for the Web Account Transfer Registration:
  • Having at least 1 Level 99 Character with a Minimum Accumulated Total of 1M Medal & 1M Fame
  • Minimum Requirements must be met before Warfare Online shutdown (8th June 2022) otherwise accounts would not be qualified for the Web Account Transfer Registration.
  • Example: If your web account has 5 game accounts, you will need at least 1 Level 99 Character with 1M Medal & 1M Fame for all your game accounts to be transferred.
  1. Web Account transfers will be done in Alpha-0. View Roadmap for more information.
  1. Web Account Transfers are subjected to the managements discretion
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Item Transfer List

Warfarians,

The Item Transfer List that are eligible is shown according to Category’s.

What do the following Categories represent?

  • Category 1 is the highest item category & Category 6 is the lowest.
  • Every item within a category will have its individual value even though it is placed in the same category.
  • For example, an Immortal +9 Armor will have a higher proportional value compared to the Salvator +9 Armor
  • Items are categorized in terms of its stats & rarity
  • Medal Tokens must be converted to medals to be eligible for the transfer
  • Items not listed in the following categories such as Consumables, Metals, Gold, etc will not be transferred.
  • The list below is subjected to changes as the true item conversion rate can only be determined during Alpha 0.

To view Item Transfer List, click on the following:
Items (Static Stats)
Item (Variable Stats)
Parts & Accessories
Medals

To view Item Variable stats, click here:
Human Item Variable Stats
Akkan Item Variable Stats

ITEMS (STATIC STATS)

  • Items comprising of Armors and Shields with static stats.


ITEMS (VARIABLE STATS)

  • Items comprising of Armors, Weapons and Shields with variable stats.


PARTS & ACCESSORIES

  • Parts & Accessories which include item parts, rings, necklaces, crescent charms, capes, trophies.


Medals

  • Only medals will be converted to a proportional value
  • All Medal Tokens must be converted to medals to be eligible for the transfer


Human Item Variable stats

𝘤𝘭𝘪𝘤𝘬 𝘧𝘰𝘳 𝘮𝘰𝘳𝘦 𝘥𝘦𝘵𝘢𝘪𝘭𝘴

Human Weapon :crossed_swords: :bow_and_arrow: :shield:

1. Normal Top Weapon

• Min and Max Damage -1
• Crit -1%
• Block rates -1.0%

1 Hand Swords
158str 95 ~ 132 7% 27ea 3.0%
168str 110 ~ 140 7% 28ea 3.0%
178str 115 ~ 145 7% 28ea 3.0%
188str 122 ~ 153 7% 29ea 3.0%
1 Hand Axes
158str 92 ~ 138 7% 28ea 3.0%
168str 109 ~ 144 7% 29ea 3.0%
178str 114 ~ 149 7% 29ea 3.0%
188str 120 ~ 155 7% 29ea 3.0%
1 Hand Blunts
158con 98 ~ 134 7% 29ea 3.0%
168con 112 ~ 138 7% 29ea 3.0%
178con 117 ~ 144 7% 29ea 3.0%
188con 123 ~ 150 7% 29ea 3.0%
2 Hand Swords
158str 130 ~ 167 7% 34ea 3.0%
168str 137 ~ 165 7% 34ea 3.0%
178str 145 ~ 175 7% 37ea 3.0%
188str 152 ~ 183 7% 37ea 3.0%
2 Hand Axes
158str 128 ~ 158 7% 34ea 3.0%
168str 135 ~ 167 7% 34ea 3.0%
178str 142 ~ 175 7% 36ea 3.0%
188str 150 ~ 184 7% 37ea 3.0%
2 Hand Blunts
158con 133 ~ 155 7% 34ea 3.0%
168con 139 ~ 163 7% 35ea 3.0%
178con 147 ~ 173 7% 37ea 3.0%
188con 154 ~ 181 7% 37ea 3.0%
Dagger
158dex 82 ~ 121 7% 28ea 3.0%
168dex 88 ~ 126 7% 28ea 3.0%
178dex 94 ~ 131 7% 28ea 3.0%
188dex 101 ~ 136 7% 29ea 3.0%
Bow
188dex 107 ~ 140 7% 29ea
Staff
188int 117 ~ 150 7% 29ea 3.0% 850mp 23mpr 19int
Shield
128con 14.5% Block Rates
136con 15.5% Block Rates

2. Rampage Top Weapon

• Min and Max Damage -1
• Crit -1%
• Block rates -1.0%

1 Hand Swords
188str 123 ~ 154 8% 30 4.0%
1 Hand Axes
188str 121 ~ 156 8% 30 4.0%
1 Hand Blunt
158con 99 ~ 135 8% 30ea 4.0%
2 Hand Swords
188str 153 ~ 184 8% 38 4.0%
2 Hand Axes
188str 151 ~ 186 8% 38 4.0%
2 Hand Blunt
158con 134 ~ 158 8% 36ea 4.0%
Dagger
188dex 102 ~ 137 8% 30ea 4.0%
Bow
188dex 108 ~ 141 8% 30ea
Staff
188int 118 ~ 151 8% 30ea 4.0% 850mp 23mpr 20int
Shield
136con 16.5% block rate

3. Normal Semi-Top Weapon

• Min and Max Damage -3
• Crit -2%
• Extra Attack -1
• Block rates -2.0%

1 Hand Swords
158str 93 ~ 130 6% 26 2.0%
168str 108 ~ 138 6% 27 2.0%
178str 113 ~ 143 6% 27 2.0%
188str 120 ~ 151 6% 28 2.0%
1 Hand Axes
158str 90 ~ 136 6% 27 2.0%
168str 107 ~ 142 6% 28 2.0%
178str 112 ~ 147 6% 28 2.0%
188str 118 ~ 153 6% 28 2.0%
1 Hand Blunts
158con 96 ~ 132 6% 28 2.0%
168con 110 ~ 136 6% 28 2.0%
178con 115 ~ 142 6% 28 2.0%
188con 121 ~ 148 6% 28 2.0%
2 Hand Swords
158str 128 ~ 165 6% 33ea 2.0%
168str 135 ~ 163 6% 33ea 2.0%
178str 143 ~ 173 6% 36ea 2.0%
188str 150 ~ 181 6% 36ea 2.0%
2 Hand Axes
158str 126 ~ 156 6% 33ea 2.0%
168str 133 ~ 165 6% 33ea 2.0%
178str 140 ~ 173 6% 35ea 2.0%
188str 148 ~ 182 6% 36ea 2.0%
2 Hand Blunts
158con 131 ~ 153 6% 33ea 2.0%
168con 137 ~ 161 6% 34ea 2.0%
178con 145 ~ 171 6% 36ea 2.0%
188con 152 ~ 179 6% 36ea 2.0%
Dagger
158dex 80 ~ 119 6% 27ea 2.0%
168dex 86 ~ 124 6% 27ea 2.0%
178dex 92 ~ 129 6% 27ea 2.0%
188dex 99 ~ 134 6% 27ea 2.0%
Bow
188dex 105 ~ 138 6% 28ea
Staff
188int 115 ~ 148 6%crit 28ea 2.0% 850mp 23mpr 19int

4. Rampage Semi-Top Weapon

• Min and Max Damage -3
• Crit -2%
• Extra Attack -1
• Block rates -2.0%

1 Hand Swords
188str 121 ~ 152 7% 29ea 3.0%
1 Hand Axes
188str 119 ~ 154 7% 29ea 3.0%
1 Hand Blunt
158con 97 ~ 133 7% 29ea 3.0%
2 Hand Swords
188str 151 ~ 182 7% 37ea 3.0%
2 Hand Axes
188str 149 ~ 184 7% 37ea 3.0%
2 Hand Blunt
158con 132 ~ 156 7% 35ea 3.0%
Dagger
188dex 100 ~ 135 7% 29ea 3.0%
Bow
188dex 106 ~ 139 7% 29ea
Staff
188int 116 ~ 149 7% 29ea 3.0% 850mp 23mpr 20int

5. Normal Mid-Top Weapon

• Min and Max Damage -6
• Crit -3%
• Extra Attack -1
• Block rates -4.0%

1 Hand Swords
158str 90 ~ 127 5% 26 0.0%
168str 105 ~ 135 5% 27 0.0%
178str 110 ~ 140 % 27 0.0%
188str 117 ~ 148 5% 28 0.0%
1 Hand Axes
158str 87 ~ 133 5% 27 0.0%
168str 104 ~ 139 5% 28 0.0%
178str 109 ~ 144 5% 28 0.0%
188str 115 ~ 150 5% 28 0.0%
1 Hand Blunts
158con 93 ~ 129 5% 28 0.0%
168con 107 ~ 133 5% 28 0.0%
178con 112 ~ 139 5% 28 0.0%
188con 118 ~ 145 5% 28 0.0%
2 Hand Swords
158str 125 ~ 162 5% 33ea 0.0%
168str 132 ~ 160 5% 33ea 0.0%
178str 140 ~ 170 5% 36ea 0.0%
188str 147 ~ 178 5% 36ea 0.0%
2 Hand Axes
158str 123 ~ 153 5% 33ea 0.0%
168str 130 ~ 162 5% 33ea 0.0%
178str 137 ~ 170 5% 35ea 0.0%
188str 145 ~ 179 5% 36ea 0.0%
2 Hand Blunts
158con 128 ~ 150 5% 33ea 0.0%
168con 134 ~ 158 5% 34ea 0.0%
178con 142 ~ 168 5% 36ea 0.0%
188con 149 ~ 176 5% 36ea 0.0%
Dagger
158dex 77 ~ 116 5% 27ea 0.0%
168dex 83 ~ 121 5% 27ea 0.0%
178dex 89 ~ 126 5% 27ea 0.0%
188dex 96 ~ 131 5% 27ea 0.0%
Bow
188dex 102 ~ 135 5% 28ea
Staff
188int 112 ~ 145 5%crit 28ea 0.0% 850mp 23mpr 19int

6. Rampage Mid-Top Weapon

• Min and Max Damage -6
• Extra Attack -1
• Crit -3%
• Block rates -5.0%

1 Hand Swords
188str 118 ~ 149 6% 29ea 0.0%
1 Hand Axes
188str 116 ~ 151 6% 29ea 0.0%
1 Hand Blunt
158con 94 ~ 130 6% 29ea 0.0%
2 Hand Swords
188str 148 ~ 179 6% 37ea 0.0%
2 Hand Axes
188str 146 ~ 181 6% 37ea 0.0%
2 Hand Blunt
158con 129 ~ 153 6% 35ea 0.0%
Dagger
188dex 97 ~ 132 6% 29ea 0.0%
Bow
188dex 103 ~ 136 6% 29ea
Staff
188int 113 ~ 146 6% 29ea 0.0% 850mp 23mpr 20int

Human Armor :coat:

1. Normal Top Armor

• Defense -1
• Extra Def -1
• HP -100
• MP -100

Armor
120con 90def 24ed 5 1600 1600 5
140con 104def 29ed 5 1900 1900 5
160con 116def 31ed 5 2100 2100 5
160int 81def 61ed 5 2100 2100 5
160dex 81def 31ed 5 2100 2100 5

2. Rampage Top Armor

• Defense -1
• Extra Def -1
• HP -100
• MP -100

Armor
120con 91def 25ed 6 1650 1650 6
130con 97def 26ed 6 1750 1750 6
140con 105def 30ed 6 1950 1950 6
160con 117def 32ed 6 2150 2150 6
160int 82def 62ed 6 2150 2150 6
160dex 82def 32ed 6 2150 2150 6

3. Normal Semi Top Armor

• Defense -3
• Extra Def -1
• HP -300
• MP -300

Armor
120con 88def 24ed 5 1400 1400 5
140con 102def 29ed 5 1700 1700 5
160con 114def 31ed 5 1900 1900 5
160int 79def 61ed 5 1900 1900 5
160dex 79def 31ed 5 1900 1900 5

4. Rampage Semi Top Armor

• Defense -3
• Extra Def -1
• HP -300
• MP -300

Armor
120con 89def 25ed 6 1450 1450 6
130con 95def 26ed 6 1550 1550 6
140con 103def 30ed 6 1550 1550 6
160con 115def 32ed 6 1950 1950 6
160int 80def 62ed 6 1950 1950 6
160dex 80def 32ed 6 1950 1950 6

Akkan Item Variable stats

𝘤𝘭𝘪𝘤𝘬 𝘧𝘰𝘳 𝘮𝘰𝘳𝘦 𝘥𝘦𝘵𝘢𝘪𝘭𝘴

Akkan Weapon :crossed_swords: :bow_and_arrow: :shield:

1. Normal Top Weapon

• Min and Max Damage -1
• Crit -1%
• Block rates -1.0%
• Extra Def -2
• Magic resistance -1
• HP recovery -19
• MP recovery -19

Combatant Sword
158str 130 ~ 157 7% 31ea 3.0%
168str 137 ~ 165 7% 31ea 3.0%
178str 144 ~ 173 7% 32ea 3.0%
188str 152 ~ 183 7% 33ea 3.0%
Combatant Blunts
158con 133 ~ 157 7% 32ea 3.0%
168con 139 ~ 163 7% 32ea 3.0%
178con 146 ~ 171 7% 32ea 3.0%
188con 154 ~ 181 7% 33ea 3.0%
Officiator Blades
158str 116 ~ 147 7% 32ea 3.0%
168str 120 ~ 150 7% 32ea 3.0%
178str 124 ~ 153 7% 32ea 3.0%
188str 128 ~ 159 7% 33ea 3.0%
Officiator Axe
158con 114 ~ 146 7% 31ea 3.0%
168con 119 ~ 149 7% 31ea 3.0%
178con 121 ~ 155 7% 32ea 3.0%
188con 126 ~ 161 7% 33ea 3.0%
Officiator Hammer
158wis 117 ~ 143 7% 31ea 3.0%
168wis 121 ~ 147 7% 31ea 3.0%
178wis 125 ~ 151 7% 32ea 3.0%
188wis 130 ~ 157 7% 33ea 3.0%
Officiator Spear
158dex 115 ~ 145 7% 31ea 3.0%
168dex 119 ~ 149 7% 31ea 3.0%
178dex 123 ~ 153 7% 32ea 3.0%
188dex 128 ~ 159 7% 33ea 3.0%
Officiator Scythe
188int 122 ~ 154 7% 29ea 3.0%
Templar’s Arms
165con 17.0% Block Rate
Attacker’s Arms
165str 154 ~ 180 25ea 8ed 7mr 20hpr 20mpr
Shadow’s Arms
165dex 127 ~ 153 11ea 8ed 7mr 20hpr 20mpr
Gunner’s Arms
165dex 127 ~ 153 11ea 8ed 7mr 20hpr 20mpr

2. Rampage Top Weapon

• Min and Max Damage -1
• Crit -1%
• Block rates -1.0%
• Extra Def -2
• Magic resistance -1
• HP recovery -19
• MP recovery -19

Combatant Sword
188str 153 ~ 184 8% 34ea 4.0%
Combatant Blunt
158con 134 ~ 158 8% 33ea 4.0%
Officiator Blades
158str 117 ~ 148 8% 33ea 4.0%
Officiator Axe
158con 116 ~ 149 8% 33ea 4.0%
Officiator Hammer
188wis 116 ~ 149 8% 33ea 4.0%
Officiator Spear
188dex 129 ~ 160 8% 34ea 4.0%
Templar’s Arms
165con 17.5% Block Rate
Attacker’s Arms
165str 155 ~ 181 26ea 9ed 8mr 20hpr 20mpr
Shadow’s Arms
165dex 128 ~ 154 12ea 9ed 8mr 20hpr 20mpr
Gunner’s Arms
165dex 128 ~ 154 12ea 9ed 8mr 20hpr 20mpr

3. Normal Semi-Top Weapon

• Min and Max Damage -3
• Crit -2%
• Extra Attack -1.0%
• Block rates -2.0%
• Extra Def -3
• Magic resistance -2
• HP recovery -22
• MP recovery -22

Combatant Sword
158str 128 ~ 155 6% 30ea 2.0%
168str 135 ~ 163 6% 30ea 2.0%
178str 142 ~ 171 6% 31ea 2.0%
188str 150 ~ 181 6% 32ea 2.0%
Combatant Blunts
158con 131 ~ 155 6% 31ea 2.0%
168con 137 ~ 161 6% 31ea 2.0%
178con 144 ~ 169 6% 31ea 2.0%
188con 152 ~ 179 6% 32ea 2.0%
Officiator Blades
158str 114 ~ 145 6% 31ea 2.0%
168str 118 ~ 148 6% 31ea 2.0%
178str 121 ~ 151 6% 31ea 2.0%
188str 126 ~ 157 6% 32ea 2.0%
Officiator Axe
158con 112 ~ 144 6% 30ea 2.0%
168con 117 ~ 147 6% 30ea 2.0%
178con 119 ~ 153 6% 31ea 2.0%
188con 124 ~ 159 6% 32ea 2.0%
Officiator Hammer
158wis 115 ~ 141 6% 30ea 2.0%
168wis 119 ~ 145 6% 30ea 2.0%
178wis 123 ~ 149 6% 31ea 2.0%
188wis 128 ~ 155 6% 32ea 2.0%
Officiator Spear
158dex 113 ~ 143 6% 30ea 2.0%
168dex 117 ~ 147 6% 30ea 2.0%
178dex 121 ~ 151 6% 31ea 2.0%
188dex 126 ~ 157 6% 32ea 2.0%
Officiator Scythe
188int 120 ~ 152 6% 28ea 2.0%
Attacker’s Arms
165str 152 ~ 178 24ea 7ed 6mr 17hpr 17mpr
Shadow’s Arms
165dex 125 ~ 151 10ea 7ed 6mr 17hpr 17mpr
Gunner’s Arms
165dex 125 ~ 151 10ea 7ed 6mr 17hpr 17mpr

4. Rampage Semi-Top Weapon

• Min and Max Damage -3
• Crit -2%
• Extra Attack -1.0%
• Block rates -2.0%
• Extra Def -3
• Magic resistance -2
• HP recovery -22
• MP recovery -22

Combatant Sword
188str 151 ~ 182 7% 33ea 3.0%
Combatant Blunts
158con 132 ~ 156 7% 32ea 3.0%
Officiator Blades
158str 115 ~ 146 7% 32ea 3.0%
Officiator Axe
158con 114 ~ 147 7% 32ea 3.0%
Officiator Hammer
188wis 114 ~ 147 7% 32ea 3.0%
Officiator Spear
188dex 127 ~ 158 7% 33ea 3.0%
Attacker’s Arms
165str 153 ~ 179 25ea 8ed 7mr 17hpr 17mpr
Shadow’s Arms
165dex 126 ~ 152 11ea 8ed 7mr 17hpr 17mpr
Gunner’s Arms
165dex 126 ~ 152 11ea 8ed 7mr 17hpr 17mpr

5. Normal Mid-Top Weapon

• Min and Max Damage -6
• Crit -3%
• Extra Attack -1
• Block rates -4.0%
• Extra Def -10
• Magic resistance -8
• HP recovery -39
• MP recovery -39

Combatant Sword
158str 125 ~ 152 5% 30ea 0.0%
168str 132 ~ 160 5% 30ea 0.0%
178str 139 ~ 168 5% 31ea 0.0%
188str 147 ~ 178 5% 32ea 0.0%
Combatant Blunts
158con 128 ~ 152 5% 31ea 0.0%
168con 134 ~ 148 5% 31ea 0.0%
178con 141 ~ 166 5% 31ea 0.0%
188con 149 ~ 176 5% 32ea 0.0%
Officiator Blades
158str 111 ~ 142 5% 31ea 0.0%
168str 115 ~ 145 5% 31ea 0.0%
178str 118 ~ 148 5% 31ea 0.0%
188str 123 ~ 154 5% 32ea 0.0%
Officiator Axe
158con 109 ~ 141 5% 30ea 0.0%
168con 114 ~ 144 5% 30ea 0.0%
178con 116 ~ 150 5% 31ea 0.0%
188con 121 ~ 156 5% 32ea 0.0%
Officiator Hammer
158wis 112 ~ 138 5% 30ea 0.0%
168wis 116 ~ 142 5% 30ea 0.0%
178wis 120 ~ 146 5% 31ea 0.0%
188wis 125 ~ 152 5% 32ea 0.0%
Officiator Spear
158dex 110 ~ 140 5% 30ea 0.0%
168dex 114 ~ 144 5% 30ea 0.0%
178dex 118 ~ 148 5% 31ea 0.0%
188dex 123 ~ 154 5% 32ea 0.0%
Officiator Scythe
188int 117 ~ 149 5% 28ea 0.0%
Attacker’s Arms
165str 149 ~ 175 24ea 0ed 0mr 0hpr 0mpr
Shadow’s Arms
165dex 122 ~ 148 10ea 0ed 0mr 0hpr 0mpr
Gunner’s Arms
165dex 122 ~ 148 10ea 0ed 0mr 0hpr 0mpr

6. Rampage Mid-Top Weapon

• Min and Max Damage -6
• Crit -3%
• Extra Attack -1
• Block rates -5.0%
• Extra Def -11
• Magic resistance -9
• HP recovery -39
• MP recovery -39

Combatant Sword
188str 148 ~ 179 6% 33ea 0.0%
Combatant Blunts
158con 129 ~ 153 6% 32ea 0.0%
Officiator Blades
158str 112 ~ 143 6% 32ea 0.0%
Officiator Axe
158con 111 ~ 144 6% 32ea 0.0%
Officiator Hammer
188wis 111 ~ 144 7% 32ea 0.0%
Officiator Spear
188dex 124 ~ 155 6% 33ea 0.0%
Attacker’s Arms
165str 150 ~ 176 25ea 0ed 0mr 0hpr 0mpr
Shadow’s Arms
165dex 123 ~ 149 11ea 0ed 0mr 0hpr 0mpr
Gunner’s Arms
165dex 123 ~ 149 11ea 0ed 0mr 0hpr 0mpr

Akkan Armor :coat:

1. Normal Top Armor

• Defense -1
• Extra Def -1
• HP -100
• MP -100

Armor
120con 90def 24ed 5 1600 1600 5
140con 104def 29ed 5 1900 1900 5
160con 116def 31ed 5 2100 2100 5
140dex 104def 29ed 5 1900 1900 5
160dex 116def 31ed 5 2100 2100 5

2. Rampage Top Armor

• Defense -1
• Extra Def -1
• HP -100
• MP -100

Armor
120con 91def 25ed 6 1650 1650 6
130con 97def 26ed 6 1750 1750 6
140con 105def 30ed 6 1950 1950 6
160con 117def 32ed 6 2150 2150 6
140dex 105def 30ed 6 1950 1950 6
160dex 117def 32ed 6 2150 2150 6

3. Normal Semi-Top Armor

• Defense -3
• Extra Def -1
• HP -300
• MP -300

Armor
120con 88def 24ed 5 1400 1400 5
140con 102def 29ed 5 1700 1700 5
160con 114def 31ed 5 1900 1900 5
140dex 102def 29ed 5 1700 1700 5
160dex 114def 31ed 5 1900 1900 5

4. Rampage Semi-Top Armor

• Defense -3
• Extra Def -1
• HP -300
• MP -300

Armor
120con 89def 25ed 6 1450 1450 6
130con 95def 26ed 6 1550 1550 6
140con 103def 30ed 6 1550 1550 6
160con 115def 32ed 6 1950 1950 6
140dex 103def 30ed 6 1550 1550 6
160dex 115def 32ed 6 1950 1950 6

Roadmap

With a new game engine required to build the new 3D MMORPG that incorporates a unique game-play featuring cryptocurrencies & NFT’s, more time and expertise are indeed focused on. The New game is also a community driven project with community members working along with the developers for updates and game builds. With this, an efficient feedback loop would be established in all stages.

This is where we would also like to introduce the :key: Key. Keyholders are specific to release stages and will get to transfer their Warfare Online Web accounts accordingly once the Web Account Transfer Registration opens. Keyholders will be Game Testers who will work closely with the developers in testing the game releases.

Timeline

Take a look at the timeline below that shows the estimated time period from Season 18 of Warfare Online to the Development of the new game.


Q1 2022

  • Final Season (31st Jan 2022 - 28th May 2022) with USD10,000 as Tournament Cash Prize :moneybag:
  • Donations turned off

Q2 2022

  • 28th of May 2022 – The Final day of the Final Season

  • 29th of May 2022 – Halcyon Reward Distribution

  • 8th of June 2022 – Warfare Online Shutdown :no_entry:

    • No further development by the management which means no updates or events.
    • Warfarians will still be able to access their game accounts
    • Grace period until the 27th of June to prepare for Web Account Transfer Registration.
  • 27th of June 2022 – Official closure

    • Official closure of Warfare Online
    • :warning: Database snapshot
  • 3rd July 2022 – Cash Reward Distribution


Q3 2022


Q4 2022


Q1 2023

  • New Game Release

  • Pre Alpha-0 Release

    • Pre Alpha-0 Key given to selected eligible Web Accounts
    • Pre Alpha-0 Keyholders will be able to test Pre Alpha-0

To be announced

  • Pre Alpha-I Release

    • Pre Alpha-I Key given to selected eligible Web Accounts
    • Pre Alpha-I Keyholders will be able to test Pre Alpha-I
  • Pre Alpha-II Release

    • Pre Alpha-II Key given to selected eligible Web Accounts
    • Pre Alpha-II Keyholders will be able to test Pre Alpha-II
  • Alpha-0 Release

    • Alpha-0 Key given to all eligible Web Accounts
    • Alpha-0 Keyholders will be able to test Alpha-0
    • Web Account Transfers take place
  • Alpha-I Release

  • Alpha-II Release

  • Beta-0 Release

  • Beta-I Release

  • Beta-II Release

  • Official Release

The timeline above may be subjected to changes

Note: The Roadmap has been updated as of 15.6.2022

FAQ

Web Account Transfer Registration

What is Web Account Transfer Registration?

Web Account Transfer Registration is the application for those who wish to transfer their Warfare Online Web Accounts to the new game.

Without registering does my Web Account get transferred?

No. You must register for your account to be transferred.

How do I know if I am eligible?

With minimum requirements met, the management will contact you and you will receive a key. The minimum requirements include having at least 1 Level 99 Character with a Minimum Accumulated Total of 1M Medal & 1M Fame

When will my web account be transferred?

All eligible web accounts will be transferred when Alpha-0 is released.


Key

What is a Key?

A Key is given to those who are eligible to join the new game’s releases as Game Testers.

How many Key’s are there and are they specific to a Release Stage?

For every stage there will be a key and yes, they are specific to a release stage. For instance, only Pre Alpha-0 Keyholders will be able to access the Pre Alpha-0 release.

How will I obtain a Key?

You will be given a Key upon the Web Account Transfer Registration and only if eligible.


Release Stages

What are Release Stages?

Release stages are the new game’s builds which are selectively released throughout the development cycle of the new game.

What is the first release stage and when will it be released?

The first Release stage is the Pre Alpha-0 estimated to be released in Q1 2023.

Do I get to pick the Release stage I am interested in?

Unfortunately, no. The management will screen out your Web Account and assign you a Key to a release stage.


Other General FAQ’s

Will the new game have Warfare Online item structure?

No. The new game will have a new item structure.

Is the new game Free to Play?

Yes, the new game will be free to play

What happens to my Warfare Online items?

Upon meeting the minimum requirements, all items in a Web Account will be transferred accordingly taking into consideration item rarity and value. If you have a rare item in Warfare Online you will have a similar proportional value in the new game.

If you have further inquiries or questions, contact our support for more information.