I’m sorry if the title seems like an over exaggeration, but something has to get people inside this thread
I started a few days ago on this server after not playing for over 8 years. I remember it had some aspect of grinding your gear before you reach the pvp area, and I really don’t mind grinding. I’ve spent countless hours grinding few years ago and I don’t mind grinding; that is if it’s not designed poorly.
- Map 3 contains numerous new monsters that include new drops (rampage gear quest, pearls, etc…). They are tough but you can solo them (disclosure: I play shadow-off) with some element of skill (which is great, unlike gems\ore which are always filled with bots grinding). BUT, for some reason, these monster drop loads of unnecessary gear (mostly 165 con\dex armors, which for 99.9999% are trash and have no incentive to even look at it, but countless meat and uncooked meat). this takes time to sort this junk items and drop them a side, creates issues picking up the loot and just wastes all your time making these places unworthy of farming, and chasing the rampage questline a nightmare).
- Gem\Metal packages drop from countless monsters in map 3. you right click them and open a random gift. this is all nice, but why can’t it sort itself into an existing slot? if i have 150 spens, and I just opened a gift containg spens, why does it create a slot of 3 spens instead of transferring it into 153? this wastes time, slots and just messes up the grinding phase. a simple coding shouldn’t absorb all of the grinders time. this applies to teddy bear as well.
- HUGE gap between grinding places and tough mini bosses, forcing you to co-op with others to hunt down bosses in order to upgrade your gear. I am a big believer in this idea of forcing people to group up to take these bosses, but it seems end-game players have no Incentive of going boss hunting. I’ve spent hours looking for a group to boss-hunt (as a life-off, which is necessary I believe) to no single reply. It seems either no one is online (which could be true), but also no one has enough Incentive of doing it over grinding metals\ores. you can’t do these things alone, forcing you so behind these end-game players and their gear.
- TOO MUCH NPCS! There’s too much NPC’s with little information on them. countless quests which everyone says are worthless doing and seems outdated. dozen of NPC’s which seems outdated (Insane jewellery are worse then beginner? why is it still there?). there are some guides on forum to read upon them, but nothing to explain all these weird gaps (beginner gear bought in gold is better then gear bought in medals [firestone? not sure on name, those in wk\ak], beginner jewelry is better then insane NPC, random quests which are outdated according to people ingame). clear some unused NPC’s, they are not adding anything and just stacking the map.
I’m having really fun just grinding metals and ores, but these setbacks are just poorly designed and can be easily fix to help us improve this server and fill in more people. I understand a lot of these issues are caused by lack of people in my time zone, but a lot of issues could be fixed by fixing small stuff and helping the newbies start easily on this server.