Season 11 V1700: Patch discussion

Below is our proposal for the upcoming patch, please give us your input on the following updates. We are open for suggestions on how to improvise this update.

Maps

  • Revamped arena entrance to prevent higher ground advantage
  • Reviving the Almighty land which will be used as an event map on Sundays.

Monsters

  • Added new Ore Monsters to prevent farming bots
  • Added new event monsters in the Almighty land. These monsters will drop new rare armors.
  • Improved monster droprate for normal weapons and armors in
    Map 2 and Map 3(This is done to revive item farming through monsters)

Items

  • Change acolyte armors WIS to DEX bonus
  • New defense helm (donation)
  • New 138CON Beginner/Firstblood weapon
  • Added +1 Damage/EA to the following Rampage weapons to fix 64K EA visual bug.
    Brass button(Rampage)
    Holy gavel(Rampage)
    St.Contra-cross Hex hammer(Rampage)
    Wither(Rampage)
  • Added +1 Damage/EA to the following common weapons
    Brass button
    Baal axe
    Holy gavel
    Oldowan gavel
    Contra-cross Hex hammer
    St. Ray hammer
    Wither
    Azrael
  • Medal tokens will now be tradeable and have different interfaces. This is done
    to make trading more secure
    1K
    10k
    100k
    1M

NPC

  • Added map 1 teleport at Roche Camp and Middle Camp
  • Added chaos stone to all general item merchants in Caernarvon
  • Added more beginner NPC in Map 1, Map 2 and Map 3 main camps

MISC

  • Increased optimization on game engine
  • Protect intensified skill now shows how much MR is increased upon cast
  • Magic Intensified skill description updated
  • Resurrect skill description updated

Skill updates

  • Reduced Disenchant skill range to 12m
  • Added Disenchant skill to Assassins
  • Increased Lifeoff Confusion skill AOE to 8m
  • Reduced Ressurect skill cooldown to 15 Seconds
  • Added AOE to lvl 3 / 4 Weapon enforce skill
  • Reduced 70% MP cost for Safeguard
  • Increased AOE of Safeguard to 10m

Quest

  • Revamped certain quest to reward better items.
  • Removed ROR quest

Ranks

  • Warlord fame requirements reduced to 4.5M

This is our drafted discussion for the upcoming patch. Constructive feedbacks from our Warfarians will be highly appreciated and added if it can benefit the entire community.

2 Likes

Hi admin, all seems good, maybe can look into the old complex quest like ROR quest if it can be considered to be removed and just add ROR ring to npc like others?
Making non iron rate for +8 normal armor and weapon seems able to boost the demand of TOS in short term, however there will be a huge possibility of normal +8 gear flooded the market in near future, perhaps another solution is just maintain it as usual and increase the spawn time of ore monster?
For the skill update, possible to improve safe guard by increase the effect to 1 pt 10 player instead of 7 player each time cast and lower the mp consumption which can help a lot during massive war, thanks for your consideration. :slight_smile:

good update …thanks for the hardworking to improve the gameplay

Thank you for the feedback, we have updated the latest patch list.

1 Like

Thanks admin for the update, appreciated :wink: